Tabris implements a subset of popular W3C standards. Besides providing web developers with familiar APIs, this also enables you to use libraries developed for a browser environment.
window in Tabris.js. For example, the tabris object can be accessed either via
As in the browser, messages can be logged to the developer console using the global
console.log("A log message"); console.error("An error Message"); console.warn("A warning message"); console.info("An info message"); console.debug("A debug Message");
console.error will also cause a message to pop up (even if the developer console is closed), but it won’t interrupt script execution.
Tabris supports the timer methods
Tabris supports the
XMLHttpRequest to make HTTP request and to read resources that are part of the application.
- Only asynchronous requests are supported. Attempting a synchronous request will cause an error.
- When a relative URL is given, Tabris.js will interpret it as a path relative to the application’s
package.json. This allows you to read static resources (files residing in your project folder).
- To read a JSON file, the
requiremethod may be more convenient to use (see Modules).
- When using a custom built developer client, a relative URL may be used to access local files (bundled with the client as a resource) as well as those residing in the remote project folder (from which the code is loaded via HTTP). Local files take precedence.
- To enable access to SSL protected resources that use self signed certificates, use the
UseStrictSSLpreference in the config.xml. See the Cordova documentation.
Tabris supports the
localStorage object, which allows storing simple key-value pairs.
- Currently the localStorage supports the methods
sessionStorageis not supported, as it would serve no purpose in a non-browser environment.
- The storage event is currently not supported.
localStorageis only meant to store relatively short strings. To store larger amounts of data it is recommended to use the cordova
Canvas widget provides an HTML5 canvas compatible “2D Context” object. See Canvas.