Property Types

AnimationOptions

Options of the animate() method. They have following properties:

  • delay: number, default: 0 Time until the animation starts in ms.
  • duration: number Animation duration in ms.
  • easing: string One of linear, ease-in, ease-out, ease-in-out.
  • repeat: number, default: 0 Number of times to repeat the animation.
  • reverse: boolean true to alternate the direction of the animation on every repeat.
  • name: string No effect, but will be given in animation events.

Bounds

Widget bounds are represented as an object with the following properties:

  • left: number The horizontal offset from the parent’s left edge in dip
  • top: number The vertical offset from the parent’s top edge in dip
  • width: number The width of the widget in dip
  • height: number The height of the widget in dip

Example:

let buttonWidth = button.bounds.width;

See also Layout.

BoxDimensions

Dimensions to be applied on all four sides of a widget, as used for padding.

  • left: number The offset from the left edge in dip
  • right: number The offset from the right edge in dip
  • top: number The offset from the top edge in dip
  • bottom: number The offset from the bottom edge in dip

Example:

composite.padding = {left: 8, right: 8, top: 0, bottom: 0};

PropertyChangedEvent

An event fired when an object property changes. It has following properties:

  • target: Widget The widget the event was fired on.
  • value: any The new value of the changed property.

Color

Colors are specified as strings using one of the following formats:

  • #xxxxxx Hexadecimal rgb
  • #xxx Hexadecimal rgb
  • #xxxxxxxx Hexadecimal rgba
  • #xxxx Hexadecimal rgba
  • rgb(r, g, b) with r, g and b being numbers in the range 0..255.
  • rgba(r, g, b, a) with a being a number in the range 0..1.
  • a color name from the CSS3 specification.
  • transparent sets a fully transparent color. This is a shortcut for rgba(0, 0, 0, 0).
  • initial resets the color to its (platform-dependent) default.

Examples:

"#f00"
"#ff0000"
"#ff000080" // 50% opacity red
"#ff06" // 40% opacity yellow
"rgb(255, 0, 0)"
"rgba(255, 0, 0, 0.8)"
"red"
"initial"

Dimension

A positive float, or 0, representing device independent pixels.

See also Layout.

Margin

Distance to a parent’s or sibling’s opposing edge in one of these formats:

  • offset
  • percentage
  • Widget
  • "selector"
  • "prev()"
  • "next()"
  • "percentage offset"
  • "selector offset"
  • "prev() offset"
  • "next() offset"
  • [Widget, offset]
  • [percentage, offset]
  • [selector, offset]
  • ["prev()", offset]
  • ["next()", offset]

See also Layout.

Font

Fonts are specified as strings using the shorthand syntax known from CSS, specifically "[font-style] [font-weight] font-size [font-family[, font-family]*]". The font family may be omitted, in this case the default system font will be used. Generic font families supported across all platforms are "serif", "sans-serif", "condensed" and "monospace". Supported font weights are "light", "thin", "normal", "medium", "bold" and "black". The value "initial" represents the platform default.

Examples:

"bold 24px"
"12px sans-serif"
"thin italic 12px sans-serif"
"initial"

Image

Images are specified as objects with the following properties:

  • src: string File system path, relative path or URL. Android and iOS also support data URI. Relative paths are resolved relative to ‘package.json’. On Android the name of a bundled drawable resource can be provided with the url scheme android-drawable, e.g. android-drawable://ic_info_black.
  • width: number (optional) Image width in dip, extracted from the image file when missing.
  • height: number (optional) Image height in dip, extracted from the image file when missing.
  • scale: number (optional) Image scale factor - the image will be scaled down by this factor. Ignored when width or height are set.

A plain string can be used as a shorthand, e.g. "image.jpg" equals {src: "image.jpg"}.

Examples:

"images/catseye.jpg"
{src: "images/catseye.jpg", width: 300, height: 200}
{src: "http://example.com/catseye.jpg", scale: 2}

LayoutData

Used to define how a widget should be arranged within its parent. See “Layouts”.

Offset

A positive or negative float, or 0, representing device independent pixels.

See also Layout.

Percentage

A string starting with a number (int) followed directly by %. May be negative.

See also Layout.

Transformation

Transformations are specified as an object with the following properties:

  • rotation: number, default: 0 Clock-wise rotation in radians.
  • scaleX: number, default: 1 Horizontal scale factor.
  • scaleY: number, default: 1 Vertical scale factor.
  • translationX: number, default: 0 Horizontal translation (shift) in dip.
  • translationY: number, default: 0 Vertical translation (shift) in dip.
  • translationZ: number, default: 0 Z-axis translation (shift) in dip. Android 5.0+ only.

Example:

{scaleX: 2, scaleY: 2, rotation: Math.PI * 0.75}

This transformation will make the widget twice as big and rotate it by 135°.

Selector

Selectors are used to filter a given list of widgets. A selector can be a string, a widget constructor, or a filter function.

  • When it is a string, it may either reference a widget type (e.g. 'Button', 'TextView'), its id ('#myButton', '#myTextView'), or its class property ('.myButtons'). A '*' matches all widgets. When selectors are used with the widget methods find and apply, the :host selector matches the widget that the selector is used on. This is useful in combination with child selectors, which use the syntax Selector1 > Selector2, so for example :host > Button.
  • When it is a widget constructor, a widget matches if it is an instance of that class/type. This is different from giving the type as a string, as subclasses are also matched. For example, Composite would match also match an instance of Tab or Page.
  • When it is a filter function, the function must accept a widget as the first parameter and return a boolean to indicate a match.

For more information, see this article.

ImageData

Represents the underlying pixel data of an area of a canvas element. It is created using the creator methods on the CanvasContext: createImageData() and getImageData(). It can also be used to set a part of the canvas by using putImageData(). An ImageData object has the following read-only properties:

  • data: Uint8ClampedArray one-dimensional array containing the data in the RGBA order, with integer values between 0 and 255
  • width: number width in pixels of the ImageData
  • height: number height in pixels of the ImageData