Class “Canvas”
Object > NativeObject > Widget > Composite > Canvas
Canvas is a widget that can be used to draw graphics using a canvas context.


| Type: | Canvas extends Composite |
| Constructor: | public |
| Singleton: | No |
| Namespace: | tabris |
| Direct subclasses: | None |
| JSX Support: | Element: <Canvas/>Parent Elements: <Canvas/>, <Composite/>, <Page/>, <RefreshComposite/>, <ScrollView/>, <Stack/>, <Tab/>Child Elements: Any standalone widget element Text Content: Not supported |
Examples
JavaScript
import {Canvas, contentView} from 'tabris';
new Canvas({layoutData: 'stretch'})
.onResize(({target: canvas, width, height}) => {
const context = canvas.getContext('2d', width, height);
context.moveTo(0, 0);
// ...
}).appendTo(contentView);
See also:
JSX Creating a Canvas with simple shapes
JSX Creating a Canvas and working with ImageData
JSX How to show text on a Canvas
JSX How to use animations on a Canvas
JSX canvas-arc.jsx
JSX canvas-imagebitmap.jsx
Constructor
new Canvas(properties?)
| Parameter | Type | Description |
|---|---|---|
| properties | Properties<Canvas> |
Sets all key-value pairs in the properties object as widget properties. Optional. |
Methods
getContext(contextType, width, height)
Returns the drawing context with the given size.
| Parameter | Type | Description |
|---|---|---|
| contextType | string |
The context identifier. Only "2d" is supported. |
| width | number |
the width of the canvas context to create |
| height | number |
the height of the canvas context to create |
Returns: CanvasContext