Debugging Tabris.js

Tabris.js provides a global console object with various useful logging functions including console.trace(). The developer console also allows entering javascript commands at runtime, as does the CLI using the -i switch, e.g. tabris serve -i. Since the tabris module exports are available as a global object the application state can be inspected. For example:

Print the app version:


Print main UI tree:


Inspect localStorage:


However, for more complex applications it is sometimes requires to use a full-fledged debugger that lets you pause script execution.

Android using Chrome Developer Tools

You can debug your app using the Chrome Developer Tools. Detailed Instructions by Google can also be found here.

Developer Machine Requirements

Android Device Requirements

How to Debug

  • Start the Tabris.js app.
  • In Google Chrome enter chrome://inspect/#devices
  • Connect your Android device via USB directly to the developer machine. Your device may ask you to allow USB debugging.
  • The Android device and running Tabris app should appear in Chrome. Click “inspect”
  • Go to the “Sources” tab and set a breakpoint.

If the Android Device does not show up in Chrome you can try disable and re-enable USB debugging on your device or switch between connecting it as a media device (“MTP”) or Camera (“PTP”). It can take a few seconds for the device to appear in Chrome. If nothing else helps use the adb tool (part of the Android SDK platform tools)) and run adb devices to make sure the device is detected.

iOS using Safari

Developer Machine Requirements

  • macOS
  • Safari Browser, with the developer Menu enabled under “Safari -> Preferences -> Advanced”.

iOS Device Requirements

How to Debug

  • Connect your iOS device via USB directly to the developer machine.
  • Start the Tabris.js app.
  • In Safari go to “Develop -> {name-of-your-device} -> {name-of-your-app} -> JSContext” (If there are multiple entries, kill and restart the entire app)
  • Go to the “Resources” tab and set a breakpoint.